Bantasy

Legal · Last updated October 16, 2026

Prize rules

Bantasy puts up every prize. Nothing anybody pays goes into it.

These prize rules govern Bantasy contests that offer a prize. They form part of, and should be read with, the Terms of service and the Privacy policy. Where these rules conflict with the published rules of an individual contest, the individual contest rules prevail for that contest.

1. Bantasy contests are games of skill

Every Bantasy contest is a game of skill. Entrants compete by applying knowledge, research and judgement: selecting and managing lineups, predicting sporting performance, and ranking on a points-based leaderboard. The winner is the entrant whose skill produces the best score under the published scoring rules.

  • No chance mechanic decides any outcome. We do not use random draws, lotteries or chance to determine winners, placings, prizes, prize amounts or any reward.
  • Ties are broken by skill, or split equally. Where a contest publishes a tie-break, it is a skill measure published before entry (for example the best single gameweek). Where a contest publishes none, the prize for the affected placings is pooled and split equally among the tied entrants. We never use chance to break a tie.
  • Bantasy is a game of skill, not a lottery or a pooled-entry competition.

2. Eligibility

  • You must be 18 or over and hold a valid Bantasy account in good standing.
  • Prizes are only available in eligible jurisdictions. Whether a contest offers a prize, and whether you may receive one, depends on your location. Cash prizes are available to eligible players aged 18+ in supported regions. Availability depends on your location: some regions are glory-only (contests run on a skill-only, no-cash basis), and prizes are always subject to local law. Eligible regions and any per-jurisdiction conditions are as published on the Eligibility page and/or in the individual contest rules.
  • Bantasy employees, contractors and their immediate families may be excluded from prizes where required.
  • We may require identity, age and location verification before paying a prize (see Section 7).

3. How you enter: Bantasy Bucks, and no purchase necessary

  • Contests are entered using Bantasy Bucks (BB), the multi-use in-app currency of Bantasy, spendable on cosmetics as well as being used to enter contests. Bantasy Bucks have no cash value and are not redeemable, not transferable and cannot be withdrawn (see the Bantasy Bucks page and the Terms of service for the full terms, including the 90-day rolling expiry).
  • No purchase is necessary to play or to be eligible for a prize. Bantasy Bucks can be earned for free (for example through registration and daily check-ins). Free, bonus and purchased Bantasy Bucks enter the same contests, on identical terms, with the same chance of winning and the same prize. Buying a subscription or a Bantasy Bucks top-up is never required to enter.
  • A subscription buys genuine software features (bigger leagues, analytics, Coach picks, the private leagues it can carry a prize on and similar); Bantasy Bucks included with a subscription are a free loyalty bonus incidental to the software, not a sale of entries. Bantasy Bucks may also be bought as an optional convenience top-up: a purchase of the multi-use in-app currency issued by Bantasy as the operator of the service, not a purchase of contest entries or of any advantage.
  • The amount of Bantasy Bucks you use to enter does not buy a bigger prize, a better placing or a better chance of winning. Entry never determines the prize (see Section 5).

4. How winners are determined

  • Each contest publishes its scoring rules and the points period before entry.
  • A player who leaves the league. In a fantasy contest, a player leaves the league when he is no longer registered with a club in the competition's league. He stays in your squad and scores 0 points. As in FPL, if he was in your starting team, he is automatically replaced for that round by the first bench player who played. Your bench order decides who is first, and the swap must keep your team in a valid formation. If he was your captain, the captaincy passes to your vice-captain only if your vice-captain played. Bantasy does not replace him in your squad for you. Replacing him is free in the round you sell him, and it does not use a banked transfer.
  • At the close of the contest, entrants are ranked by skill score under those rules. The highest-ranked eligible entrant is the winner; lower placings are determined by rank.
  • Where entrants tie, the contest's published tie-break applies; where a contest publishes none, the prize for the affected placings is pooled and split equally among the tied entrants (see Section 5). Ties are never broken by chance. In a tipping competition, members level on points share the place and its prize. The tie-breakers order the ladder only.
  • We determine results in accordance with the published rules and, where judgement is required, reasonably and in good faith. We may void entries or disqualify entrants for collusion, multi-accounting, bug exploitation or other breaches of the Terms.

5. Prizes: company-sponsored, pre-announced, never a share of entries

  • Prizes are sponsored and funded by Bantasy from its own resources. A prize is not a share of entrants' Bantasy Bucks, entries or fees.
  • Prizes are pre-announced and published before entry:
    • Official Bantasy competitions (run by Bantasy and open to non-members): a cash prize that Bantasy funds and publishes before you enter. The prize is either a set amount, or a published ladder that steps up at published entry counts as more people join. Where a ladder applies, the step reached when the competition first locks is the prize, and it does not move after that. It is never a share of entries or entry fees.
    • Members Club competitions (run by Bantasy for members only): a fixed, company-sponsored prize amount per competition, published before you enter. Entry requires an active Bantasy plan, which is a paid subscription, a 7-day membership pass, or your free first Members Club competition. The free first competition is granted once per account and counts as an active plan for the one competition it covers, for as long as that competition runs. A 7-day membership pass gets you into one, two or three Members Club competitions, fantasy or tipping, as set out below. To receive a prize you must hold an active plan at the close of the competition's final gameweek, or have a 7-day membership pass that covers that competition. If your plan ends before then you remain in the competition and on the ladder, but you are not eligible for a prize, and a forfeited prize is not redistributed to other entrants. Access granted to you through an organisation is not a plan for this purpose. This condition applies to Members Club competitions whose final gameweek ends on or after September 7, 2026; a Members Club competition whose final gameweek ends before that date follows the rules published when it opened.
    • The 7-day membership pass. Where offered, you can buy a 7-day membership pass. It is one payment, and nothing renews. The pass makes you a Bantasy member for 7 days. It is a membership, not an entry fee. There are three passes. Bronze covers 1 Members comp, Silver covers 2 and Gold covers 3. If you buy a pass for a competition, it covers that one first, and then the ones you join during the 7 days. If you buy it without choosing a competition, it first covers the Members comps you are already in, soonest to finish first, and then the ones you join during the 7 days. If the competition you bought it for has stopped taking new members by the time your payment goes through, and you are not already in it, it covers the ones you join during the 7 days instead. Your seat in each competition the pass covers, and your eligibility for its prize, last until the competition finishes, after the 7 days have ended. Where offered, you can upgrade a running pass one step, Bronze to Silver or Silver to Gold, for no more than the difference in price. An upgraded pass keeps its 7 days and the competitions it already covers. Bantasy puts up every prize. Nothing paid for a pass goes into any prize, and a pass does not change any prize amount. If a pass is refunded in full, the pass and its prize cover end at once, and you can win a competition's prize only if you hold an active plan at its close. If an upgrade is refunded in full, the pass goes back to the tier below with the competitions it covered before. If a pass or an upgrade is refunded in full, any upgrade bought on top of it ends at the same time, with its prize cover. A partial refund leaves the pass and any upgrade as they are. A pass bought at full price while another is running is not an upgrade. A refund of a pass or an upgrade under it does not end it, or any upgrade bought on top of it. It keeps its tier and its own 7 days. If it is refunded in full, the pass under it comes back with the competitions that pass covered before. A pass bought on the web cannot be refunded once a competition it covers has started, unless the law requires it. Even so, if an upgrade bought on the web ends because a pass or an upgrade under it was refunded, Bantasy refunds it in full. Refunds for a pass or an upgrade bought in an app are handled by the store you bought it from, under its rules.
    • Prize leagues (member-created competitions): a member who holds an active paid Bantasy subscription may sponsor a private league they created, as one of the prize leagues their plan covers. Members invited to a sponsored league join free, are not required to hold a plan or to make any purchase, and are eligible to win. For each monthly cycle of a sponsored league, Bantasy declares a fixed, company-sponsored prize taken from the published table below. The table has two counts: the members in the league for that cycle, and the members who held a paid subscription during it. Bantasy puts the prize up, and the amount is whichever is lower: how many of you are playing in the league, or how many of you hold a qualifying individual membership; eligible legacy grants can count; passes and organisation seats do not. Where the two counts fall on different rows, the lower row applies, and the paid-subscription count reads the lowest row of the table once one member of the league holds a paid subscription. A member playing on a free first Members Club competition, or on a 7-day membership pass, is counted towards the members in the league and is not counted towards the members on a paid plan. The prize is not calculated per member: the amount is the row of the published table for the people in the league and the paid plans behind it, never a pool. No purchase of Bantasy Bucks by anyone, and no amount spent by anyone, affects it: the second count is a count of members holding a paid plan, one each, whatever they pay. The published table is:
      • 3 to 5 members playing and 3 to 5 on a paid plan: A$20.
      • 6 to 9 members playing and 6 to 9 on a paid plan: A$40.
      • 10 to 14 members playing and 10 to 14 on a paid plan: A$60.
      • 15 to 24 members playing and 15 to 24 on a paid plan: A$100.
      The players count stops at 20, so a league on plain Membership never reads past the 15 to 24 row. A league whose host has bought the 250 player room reads the table in the next clause instead. For an ongoing private prize, three of you need qualifying individual memberships, including the host. At least one must meet the funded-plan rule; eligible paid, founding and comped plans can count. Eligible legacy grants can count towards the three; a first free Members comp, seven-day pass or organisation seat does not. Players also need to meet the activity rules. An eligible league may get its first funded cycle at the lowest prize band once the host qualifies and three of you are playing. This promotion is once only, subject to admission and available funding. Check your league's prize details for its current eligibility and funded amount. Figures are published per region and the table above shows the figures for yours; a league is declared and paid in the currency published for the region it is scheduled for, and a league scheduled for New Zealand is served the Australian schedule, so its prize is declared and paid in Australian dollars. What the table is not: there is no pool and no entry fee. Your mates join free, nobody puts money in, and every prize on it is put up by Bantasy from this published table, never a share of what anyone pays us. Bantasy may change this table for future cycles; the table published at the start of a cycle governs that cycle.
    • A league in a 250 player room. Where the member who created the league has bought the 250player room for the season, that league's prize is read off one count only. The 250 room increases capacity. Bantasy puts the prize up. Once the league qualifies for a funded prize, its amount follows the players in your league, up to 250. Buying the room does not remove the membership, activity or funding conditions for prize activation. The prize is never a share of fees. The count of members holding a paid subscription is not applied to such a league, and the figures are those of the table below, which is half of the table above:
      • 3 to 5 players in the league: A$10.
      • 6 to 9 players in the league: A$20.
      • 10 to 14 players in the league: A$30.
      • 15 to 24 players in the league: A$50.
      • 25 to 49 players in the league: A$100.
      • 50 or more players in the league: A$150.
      The conditions in the clauses below, for when a league carries a prize at all and when a cycle pays, apply to such a league as well: what the room changes is how the amount is read. A first cycle on us settles at the lowest row of this table. The room is bought by the member who created the league, in addition to their Membership, and it covers the season. A member who buys the room without holding a Membership has the room and is not thereby entitled to enter Members Club competitions. Bantasy may change this table for future cycles; the table published at the start of a cycle governs that cycle.
    • When a sponsored league carries a prize. A sponsored league carries a prize for a cycle once at least 3 of its members hold an active Bantasy plan, the host counted among them, and at least 1of those members holds a paid Bantasy subscription. The paid subscription may be held by any member of the league. A 7-day membership pass, a free first Members Club competition and a club seat bought by an organisation make their holder a member of the league and count towards neither of those two numbers. Only the member who created a league can put a prize on it, and they must hold a paid Bantasy subscription to do so. Bantasy funds these prizes from its own resources and activates a limited number of sponsored leagues in each cycle; a league that is not activated in a cycle carries no prize for that cycle and is considered for the next one. A league's status is shown in the app before the cycle begins.
    • A league's first month is on us. A private league that has never carried a prize is sponsored by Bantasy for one cycle without meeting the two counts above. Once at least 3 of its members are both in the league and playing in it, the host counted among them, and the host holds a paid Bantasy subscription, Bantasy puts a prize on that cycle at the lowest row of the published table and the paid-subscription count is not applied to that cycle. In a fantasy league a member is playing once they hold a squad in it; in a tipping league, once they have entered tips for it, or before the first round once their email is verified. This applies to one cycle per league, and the limited number of activations in each cycle applies to it as well. From its second cycle a league is assessed on the condition above, and its prize is read off both counts of the published table.
    • Taking part. A member counts as taking part in a cycle if, at each gameweek deadline that Bantasy counts for that cycle, their squad was complete with a captain selected and was not completed for them automatically by Bantasy, for at least the minimum number of gameweeks published for that cycle, and they made at least one lineup action during the cycle (a transfer, a substitution, a captain change or the use of a chip). Each member can see their own status in the league before the cycle settles.
    • When a cycle pays. A cycle pays only where at least 60% of the members counted at the start of that cycle took part as described above, and where the league carried a prize for that cycle under either of the two conditions above. The row the cycle settles at is then read off the published table, from the members in the league and the members who held a paid plan, whichever count falls lower; a first cycle on us settles at the lowest row of the table, which is the row it was put on the league at. Where the conditions are not met, no prize is payable for that cycle; the league continues and the following cycle is assessed on its own facts. Members who join after a cycle has started are not counted for that cycle and are eligible from the following cycle.
    • Who wins. The prize for a cycle is awarded in full to the member who took part and whose skill score across the cycle's counted gameweeks is highest. Ties are broken by the highest single gameweek score in the cycle, then by the earliest time the tied members joined the league, and any remaining tie by a fixed rule that is never chance. The host may win. Prizes are paid in the currency published for the winner's region under the table above: a winner is paid the published figure for their own region for the row the cycle settled at, and published amounts are never converted at an exchange rate.
    • Host cancellation. If the host's plan ends, or the host ends the sponsorship, the league stops being sponsored from the following cycle. A cycle already under way runs to settlement and is paid as published, and the members of the league are not affected in that cycle.
    • Contests created before August 22, 2026. A member-created contest or challenge created before August 22, 2026follows the prize schedule published at the time it was created, and is not affected by the sponsored-league rules above. Under that schedule the prize is a company-sponsored amount funded by Bantasy at a fixed rate per member per month of the contest's length, up to a published maximum, namely A$5.00 per member per month up to A$10,000 for Australian-scheduled contests, £2.50 up to £5,000 for United Kingdom-scheduled contests, NZ$5.00 up to NZ$11,000 for New Zealand-scheduled contests and €3.00 up to €6,000 for Irish-scheduled contests; the amount grows as members join, is locked when registration closes, and the amount paid is the amount so funded up to that figure. For those contests an entrant must hold an active Bantasy subscription through the final gameweek to receive a prize, and a forfeited share is not redistributedto other entrants; if the organiser cancels their subscription the contest's prize is unchanged for everyone else and the organiser forfeits only their own share.
  • A prize is never a share of, or determined by, the amount of Bantasy Bucks used to enter or the entries collected. It is a company-sponsored amount, set and funded by Bantasy and published in the contest's rules before you enter.
  • Prize splits. Where a prize is shared across placements (for example winner / runner-up), the split is fixed and published before entry (for example winner-takes-all, or 80/20). This distributes the single company-sponsored prize across ranks; it is not a redistribution of entrants' entries. Where entrants tie, the contest's published tie-break applies; where a contest publishes none, the prize for the affected placings is pooled and split equally among the tied entrants. In a tipping competition, members level on points share the place and its prize. The tie-breakers order the ladder only.
  • Only a winner, or a placing entrant under a published split, may receive a prize. No prize is payable to non-placing entrants.

6. Prize value and form

  • Prize amounts are published per contest before you enter: for official Bantasy competitions a set amount, or the step of the published ladder reached when the competition first locks; for Members Club competitions a set amount; and for a sponsored league the row of the published table the cycle settles at, as described in Section 5.
  • Prizes are paid as cash to the winner by direct bank transfer, after the eligibility and identity verification described in Section 7. Each contest's prize is denominated in the currency published for that contest: Australian dollars (AUD), pounds sterling (GBP), New Zealand dollars (NZD) or euro (EUR), according to the published schedule that applies to it, and is paid in that currency. A contest may publish its prize as fixed amounts in more than one currency (for example A$1,000, with £500 for United Kingdom entrants, NZ$1,100 for New Zealand entrants and €600 for Irish entrants); in that case each amount is fixed and published before entry, and a winner is paid the published amount for their region. Published amounts are never converted at an exchange rate. Prizes are not paid in Bantasy Bucks, and a prize cannot be converted into, or paid as, additional Bantasy Bucks.

7. Claiming a prize

  • We will notify winners through the Service and/or by email after results are finalised.
  • Before a prize is paid, you may need to verify your identity, age (18+) and location, and provide valid payout details.
  • You must claim and complete verification within 30 days of being notified, unless a different claim window is published in the individual contest rules. If you do not, or if you cannot be verified as eligible, the prize may be forfeited and we may, at our discretion, re-award it to the next eligible entrant. That discretion applies only to a prize left unclaimed or unverified under this Section 7; a share forfeited under the entrant-eligibility condition in Section 5 is not redistributed.
  • We may withhold or decline to pay a prize where eligibility cannot be confirmed, where there has been a breach of the Terms, or where payment would be unlawful in your jurisdiction.
  • Prizes are personal to the winner and cannot be transferred or assigned.

8. Winner publication

Publishing winners is part of running a transparent skill contest. We may publish limited winner details, for example a display name and the skill result (such as rank or margin), leading with the entrant and their skill feat. We will obtain any consent required by law before publishing identifying details. You can ask us not to publish identifying details.

9. Tax

You are responsible for any tax that applies to a prize you receive. Tax treatment depends on your circumstances and jurisdiction. We do not give tax advice and do not represent that any prize is tax-free; seek your own advice.

10. Responsible play

Bantasy is a skill game for entertainment, not a way to make money; Bantasy Bucks have no cash value and most entrants will not win a prize. Set your own limits, take breaks, and reach out if your play is becoming a problem. See the Responsible play page for support resources.

11. General

  • We may amend these prize rules, and may vary, suspend or cancel a contest, where reasonably necessary (for example for legal, technical or integrity reasons). Where a contest is cancelled before entry closes, the Bantasy Bucks used to enter will be returned to affected entrants' accounts (Bantasy Bucks have no cash value).
  • Our decisions on eligibility, results and prizes are final, subject to the published rules and any rights you have under applicable consumer law.

12. Promoter and contact

The promoter is Bantasy Pty Ltd (ABN 84 698 879 677), Australia. Questions and prize claims: admin@bantasy.co.


These prize rules are governed by the laws of Australia. Last updated October 16, 2026.